Nutscue logo

A Unity-based platformer where you play as a squirrel mother trying to save her children. I made the checkpoint, pause, damage and sound systems.

Engine Light logo

An ambitious project made in Unreal 5. A survival driving game where your car is your safezone. I was responsible for programming the car and I had modularity in mind when developing it. Chaos Physics was implemented as our physics component.

Bungeon logo

A first person dungeon crawler with the ever looming presence of an evil rabbit. I worked on the architecture of game including, pause systems, character movement and dynamic audio.